Projects

Psychosoziale Krebsberatungs-App

The BMBF cancer consulting project is the development of a mobile application in cooperation with the University Hospital Freiburg and the Fraunhofer Institute for Systems and Innovation Research ISI in Karlsruhe. The University Hospital Freiburg is responsible for coordinating the network. 

InDuKo: Innovation durch Kollaboration – Lehren und Lernen in einer vernetzten Community

Heilbronn University has decided to develop technical tools and didactic concepts that promote collaboration and interaction. In particular, cross-subject, cross-faculty and cross-university cooperation should be strengthened or made possible. With InduKo we are strengthening this interdisciplinary, cross-faculty and cross-location cooperation with innovative digital tools and modern, digitally supported approaches to promoting motivation and in this way create innovation through collaboration. To this end, we work actively with students on development.

All project components interlock, but can also be used individually and across universities. The project was classified as eligible for funding by the Innovation in University Teaching Foundation.

Prof. Dr. Mahsa Fischer, Gesamtprojektleitung Induko

Das Projekt bietet uns die große Chance, innovative Ideen für ein integratives Blended-Learning-Konzept im Masterstudiengang Entrepreneurship zu testen und die neuen Erkenntnisse auf andere Studiengänge zu übertragen. Die Implementierung von IdeaLize und Unify als Open-Source-Lösungen wird die interdisziplinäre Zusammenarbeit zwischen Lehrenden, Mitarbeitern und Studierenden stärken und die Entwicklung neuer Ideen im Bereich der Bildung und Forschung fördern.

Prof. Dr. Mahsa Fischer, Gesamtprojektleitung Induko

Museums-App

In the 2019/2020 winter semester, a five-strong student project team from the business informatics course developed an app for the archaeological collection of the Museum im Deutschhof in Heilbronn. The aim was to make visiting the museum more attractive, especially for younger visitors. In terms of content, the students dealt more specifically with two archaeological topics, about which you can now find out more in the app. The task was to design the app both conceptually and technically in cooperation with the client. When generating content-related ideas, the students used design thinking and creativity techniques. The project was very well suited for the students to gain practical experience in the field of app development.

The app is currently in a test phase and is to be expanded further.

WIN-Studierende mit Prof. Mahsa Fischer und Dr. Christina Jacob

Das studentische Projektteam mit Prof. Dr. Mahsa Fischer und Dr. Christina Jacob, Archäologin der Städtischen Museen

Screenshot der Home-Seite der MuseumsApp
Screenshot der Navigation der MuseumsApp
Screenshot einer Inhalts-Seite der MuseumsApp

Screenshots der von den Studierenden entwickelten App

Projektstudie Enterprise Information Systems

Challenge: How can we recognize contexts of business environments from sensor data?

Industry partner: SAP SE, Strategic UX Innovation

Motivation and company value: A mobile app is only mobile because of the device. It doesn't take into account the user's environment. The user's environment can fundamentally change the way they work: are you able to speak? Can you move your hands freely? Are you able to concentrate in the same way as before? Need local data to help you?

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